As promised, here is an attempt to briefly explain my intentions for the project on (raw) materials.
Find similarities, respectively a link between digital and physical raw material:
- Mentally grasp natural behavior/character of raw materials e.g. by feedback induction (on various levels).
- Find a way to transfer these insights and the developed methods to digital materials.
- What does it mean to induce e.g. feedback (as an example for one method) into digital raw material?
- How does it sound?
- How to combine these insights in both “digital” and “physical” raw material into a framework that helps to build physical interfaces for the exploration of the sonic character of digital raw materials?
In my opinion (and closely related to my efforts for the [intlink id=”508″ type=”post”]open research experiment[/intlink]), it is key to document the process carefully. In difference to the storyboard project, I see this project more as an art-related research project, since I find it quite difficult (and also insufficient) to scientifically define (maybe on an HCI level), what I am after.
Related Work and Influences
- David Tudor: Rainforest IV
- Alvin Lucier: I am sitting in a room
- Robert Musil: Der Mann ohne Eigenschaften (via René)
- Jonas Löwgren & Erik Stolterman: Thoughtful Interaction Design (via René)
- Till Bovermann & René Tünnermann: Auditory Augmentation
I guess this opens up more questions than it answers (at least, it does so for me).