Till Bovermann
Chip interpretations use DetaBlocker, a SuperCollider implementation of a virtual chip based on BetablockerDS, originally developed by David Griffiths for Nintendo DS. My intention behind its adaptation to SuperCollider is twofold; first, it is a great opportunity to add a structurally different approach to sound synthesis to the SuperCollider environment, second, it serves as a basis for my investigations into the very nature of digital material as it allows to induce feedback into data on a digital level: with this system, the program is able to change itself, manoeuvring the derived sonic experience into local, (pseudo-)periodic minima. Sound rendering is currently realised by virtual probes attached to strategic points in the chip. Among other possibilities, I intend to continue this sonically and methodologically promising approach by modularising the chip design and explore its possibilities. Tasks are e.g. to find ways to gain a certain amount of control over the system, to use it as a semantic filter for existing signals, and to explore its possibilities for sound spatialisation. Eventually, I want to connect it with my other material-related investigations to form integral tools for direct artistic, respectively scientific data exploration.

The documentation of the ongoing research can be found in the related news.